About
Hi! I’m Ben, an audio designer and game developer based near Chicago, IL. I have a wide range of experience in game audio, from contracting with Power Up Audio to developing my own game. I’m equally passionate about the creative, technical, and collaborative elements of game development.
While contracting with Power Up Audio, I provided support for Moonbreaker (Unknown Worlds Entertainment), doing VO editing and voice design, as well as full cinematic sound design for audio drama episodes. I also sound designed cutscenes for Dr. Fetus’ Mean Meat Machine (Team Meat).
Currently I’m working as sound designer for Hauntii (Moonloop), releasing in 2024.
I have development experience with GameMaker and Unity, including programming in GML and C#. I also have audio implementation experience with FMOD.
In 2018 I received my B.Mus in Music Composition from Western Washington University, along with a Math Minor.
Favorite Games
Favorite Audio
Celeste
Hollow Knight
The Legend of Zelda: Breath of the Wild
TUNIC
Recent Favorites
Hades
Metroid Dread
Splitgate
Excited For
Earthblade
Hollow Knight: Silksong
Hades II
Portfolio
Published Work
Contract Sound Designer with Power Up Audio
While working with Power Up Audio, one of my tasks was sound designing episodes of the audio drama series Moonbreaker: Tales from the Reaches. On episodes 3 & 4 I provided full cinematic sound design, including VO editing and mastering, foley, ambiences, and sound effects.
Contract Sound Designer with Power Up Audio
I provided full sound design for both cutscenes in this Super Meat Boy title.
Contract Sound Designer
Rise of the Third Power is an old school RPG with a cast of 8 playable characters, each with their own array of unique abilities. On this project I provided sound design for the various skills and abilities for each of these characters.
Solo Developer
Homebound is a short and sweet game about a young girl stuck at home during the COVID-19 lockdown, playing imaginary games and bringing her dull apartment to life. I developed it by myself in just under a year, including all art, programming, and music and audio design.
Walkthroughs
Audio Direction, Design, & Implementation in GameMaker Studio 2
In 2021 I released Homebound, a short game I developed by myself over the course of one year. In this video, I discuss my process in the direction and design of the game’s audio, with deep dives into some of the cutscenes, UI, and dialogue sounds.
Audio Design & Implementation in Unity with FMOD
After releasing Homebound, I began work on Numbrawler to get practice with Unity and FMOD. I kept a devlog on TIGForums, where I shared progress and design notes. In this video, I talk about how I approached the audio design in this early phase of development, emphasizing adaptability and player communication.
Redesigns
Lightspeed Lina is a game currently in development by CornflowerBlue. The footage for this sound redesign was taken from videos posted on their Twitter page.
I made a short Twitter thread describing my process for some of the magic layers in Lina's abilities (which included rubbing dry ice against piano strings!)
Automation Station is a game currently in development by Scott Daley. The footage for this sound & music redesign was taken from videos posted on their Twitter page.
PaperKlay is a game currently in development by Kevin Andersson. The footage for this sound redesign was taken from Kevin's first video devlog of the project (hence the onscreen text). Upon seeing the devlog, I was immediately inspired to imagine how this game's characters and environment may sound.
I made a short Twitter thread describing my creative approach.
A sound redesign of Saber Interactive’s remaster of Bungie’s Halo 2.
A sound redesign of an excerpt from the opening cinematic in MercurySteam’s Metroid Dread.