Ben Seavello
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Email: ben@seavello.com

Twitter: @Benjamus_Prime

 
 
 

About

 

Hi! I’m Ben, an audio designer and game developer based near Chicago, IL. I have a wide range of experience in game audio, from contracting with Power Up Audio to developing my own game. I’m equally passionate about the creative, technical, and collaborative elements of game development.

While contracting with Power Up Audio, I provided support for Moonbreaker (Unknown Worlds Entertainment), doing VO editing and voice design, as well as full cinematic sound design for audio drama episodes. I also sound designed cutscenes for Dr. Fetus’ Mean Meat Machine (Team Meat).

Currently I’m working as sound designer for Hauntii (Moonloop), releasing in 2024.

I have development experience with GameMaker and Unity, including programming in GML and C#. I also have audio implementation experience with FMOD.

In 2018 I received my B.Mus in Music Composition from Western Washington University, along with a Math Minor.


Favorite Games

Favorite Audio

Celeste
Hollow Knight
The Legend of Zelda: Breath of the Wild
TUNIC

Recent Favorites

Hades
Metroid Dread
Splitgate

Excited For

Earthblade
Hollow Knight: Silksong
Hades II

 
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Portfolio


Published Work


Moonbreaker: Tales from the Reaches — Unknown Worlds Entertainment

Contract Sound Designer with Power Up Audio

While working with Power Up Audio, one of my tasks was sound designing episodes of the audio drama series Moonbreaker: Tales from the Reaches. On episodes 3 & 4 I provided full cinematic sound design, including VO editing and mastering, foley, ambiences, and sound effects.

 
Dr. Fetus' Mean Meat Machine — Team Meat

Contract Sound Designer with Power Up Audio

I provided full sound design for both cutscenes in this Super Meat Boy title.

 
Rise of the Third Power — Stegosoft Games

Contract Sound Designer

Rise of the Third Power is an old school RPG with a cast of 8 playable characters, each with their own array of unique abilities. On this project I provided sound design for the various skills and abilities for each of these characters.

 
Homebound — Self-Published

Solo Developer

Homebound is a short and sweet game about a young girl stuck at home during the COVID-19 lockdown, playing imaginary games and bringing her dull apartment to life. I developed it by myself in just under a year, including all art, programming, and music and audio design.

 

 Walkthroughs


Homebound — Self-Published

Audio Direction, Design, & Implementation in GameMaker Studio 2

In 2021 I released Homebound, a short game I developed by myself over the course of one year. In this video, I discuss my process in the direction and design of the game’s audio, with deep dives into some of the cutscenes, UI, and dialogue sounds.

Numbrawler — Solo Project (Work In Progress)

Audio Design & Implementation in Unity with FMOD

After releasing Homebound, I began work on Numbrawler to get practice with Unity and FMOD. I kept a devlog on TIGForums, where I shared progress and design notes. In this video, I talk about how I approached the audio design in this early phase of development, emphasizing adaptability and player communication.

 
 

Redesigns


Lightspeed Lina (Devlog) — Gameplay Sound Redesign

Lightspeed Lina is a game currently in development by CornflowerBlue. The footage for this sound redesign was taken from videos posted on their Twitter page.

I made a short Twitter thread describing my process for some of the magic layers in Lina's abilities (which included rubbing dry ice against piano strings!)

Automation Station (Devlog) — Gameplay Sound & Music Redesign

Automation Station is a game currently in development by Scott Daley. The footage for this sound & music redesign was taken from videos posted on their Twitter page.

PaperKlay (Devlog) — Gameplay Sound Redesign

PaperKlay is a game currently in development by Kevin Andersson. The footage for this sound redesign was taken from Kevin's first video devlog of the project (hence the onscreen text). Upon seeing the devlog, I was immediately inspired to imagine how this game's characters and environment may sound.

I made a short Twitter thread describing my creative approach.

Halo 2: Anniversary — Gameplay Sound Redesign

A sound redesign of Saber Interactive’s remaster of Bungie’s Halo 2.

 
Metroid Dread — Cinematic Sound Redesign

A sound redesign of an excerpt from the opening cinematic in MercurySteam’s Metroid Dread.